( 01 )
MUSIC PIECES
The Staring Role
Role: Mixing Engineer
A CalArts graduation concert recording, mixed to preserve the energy of the live audience while maintaining clarity and balance across instruments.
CTA
Role: Recording Engineer
Captured at the Roy O. Disney Concert Hall, this session highlights the hall’s natural acoustics and the precision of professional concert recording.
La Travesía
Role: Recording & Mixing Engineer
Recorded and mixed at the Roy O. Disney Concert Hall, blending the intimacy of the performance with the expansive resonance of the space.
Mountain Boy
Role: Recording Engineer
An early project featuring drums, guitars, and bass recording. The track laid the groundwork for developing a multi-instrument recording approach.
Rosary
Role: Recording & Mixing Engineer
Engineered and mixed at the Roy O. Disney Concert Hall, with attention to both the emotional depth of the performance and the venue’s distinctive sound.
Izzy Amo — Fever, Luna, Vertigo
Role: Recording Engineer
Recorded drums, bass, and guitar for three tracks by Izzy Amo at TV Tray Studios in Ojai, CA, shaping the foundation of the band’s sound.
Pilialoha — I Won’t, Come and Go
Role: Recording Engineer
Recorded all instruments for Pilialoha’s songs I Won’t and Come and Go, captured at the Roy O. Disney Concert Hall and the Dizzy Gillespie Recording Studio at CalArts.
Metzli — Tranqui, Recuerdos, Joy Ride
Role: Assistant Engineer
Assisted in sessions with Metzli, supporting the recording of vocals, guitars, synth, and percussion, along with file management and producer collaboration.
Audrey Corsa — Mother
Role: Assistant Engineer
Contributed to recording sessions for Audrey Corsa’s single Mother, supporting vocal tracking and instrumentation.
Alexandra Tejada — Checkmate
Role: Recording, Mixing & Mastering Engineer
Worked with Alexandra Tejada on three tracks: recorded and mastered vocals for Her Rejoice and Did You Always Smile Like That, and provided full production support on Checkmate, including vocal recording, mixing, and mastering.
( 02 )
FILM WORK
Air Through Air
Role: Sound Mixer
Stereo mix for a festival-screened film, crafted to emphasize atmosphere and detail, creating an immersive sound experience in every scene.
Monsters Inc. Scene
Role: Sound Design
A selected scene from Monsters Inc. was fully re-designed by removing the original audio and rebuilding the soundtrack from the ground up. Every element—from foley and ambience to character sounds—was created and mixed specifically for this project, demonstrating detailed craftsmanship and a strong command of sound design techniques.
( 03 )
PODCAST RECORDING
The Show Podcast
Role: Audio Engineer
Engineered the audio mix for this podcast episode, enhancing clarity, vocal depth, and ambience to create an engaging listening experience.